June 25, 2026·RustProfit Team

What's New in Rust's "18th March Update" Update

March 2014's Legacy patch fixed airdrops to spawn daily around noon, stopped foundations self-destructing on placement, closed a broken-armor exploit, and handed players a toolbox of gfx convars to tune performance themselves.

What's New in Rust's "18th March Update" Update

The 18th March Update rolled out in March 2014, another of Rust Legacy's steady weekly-ish patches. No flashy new content this time - instead it was a solid round of bug fixes plus a surprisingly generous set of graphics controls handed straight to players via the console.

Gameplay Fixes

The headline fix: airdrops were repaired and now spawn around noon daily, restoring one of Legacy Rust's defining loot events to a reliable schedule. Builders got relief too - foundations were destroying themselves immediately upon placement in some cases, part of a wider problem of things decaying far too quickly, now fixed. And an armor exploit was closed: broken armor previously refused to unequip if your inventory was full, so now it simply drops to the ground if it can't fit.

Visual Fixes

  • Fixed extreme shadow flickering inside buildings
  • Fixed the smoke signal not being influenced by lighting
  • Fixed the fade-from-black starting too late after respawn
  • Fixed the floating grass bug
  • Tweaked tree billboard colors to better match their mesh colors
  • Improved cloud synchronization so clouds jump around less
  • Fixed the first console command not working on OSX

Graphics Convars and Performance

The most interesting part of the patch was a new set of console convars giving players direct control over image effects: gfx.ssaa toggles screen space anti-aliasing, gfx.grain the radiation grain effect, gfx.shafts the sun shafts, and gfx.damage the damage indicators. A new render.frames convar lets you cap your maximum FPS, and render.distance (a 0-1 value, default 0.2) adjusts draw distance - at this stage only affecting the static rocks. Lower quality levels now automatically disable some image effects for better performance, while quality settings above 50% got anisotropic filtering enabled for terrain, road, rock and building textures.

The patch signed off with a tease: the team was working on "some bigger features" they hoped to complete soon. Given what 2014 held for Rust, that was putting it mildly.